- Al’Hezmin game mechanics frustration
- Al-Hezmin, the Hunter — Path of Exile
- 1. Al-Hezmin, the Hunter Guide
- 2. Fight Al-Hezmin, the Hunter Strategy
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- 3. Al-Hezmin, the Hunter Drops
- 3.1 Exclusive
- 3.2 Shared with other Conquerors
- 3.3 Awakened support skill gems
- 4. Al-Hezmin Damage Type
- 4.1 Overview of attacks:
- 4.2 Default Attack
- 4.3 Monster Mortar
- 4.4 Projectile Barrage
- 4.5 Combo Thrust
- 4.6 Combo Slam
- 4.7 Decapitate Left to Right
- 4.8 Decapitate Thrust
- 4.9 Dodge
- 4.10 Basilisk Wyvern
- 4.11 Basilisk Decapitate
- 4.12 Basilisk Spin Attack
- 4.13 Wyvern Flight
- 4.14 Dual Projectile
- 5. Conquerors of the Atlas
Al’Hezmin game mechanics frustration
I just completed the first encounter with Al’Hezmin and I must say it left me highly frustrated. Even though I killed him and eventually retrieved the stone I am completely in the dark on what’s going on in the fight. The other conquerors have adequately communicated what they’re doing, but during this fight I feel like I was given no clue.
It appeared like walking around the side triggered the untargetable snake devoureres, but being in the center would kill me with poison anyway. Furthermore after he died two of them remained active in the center of the zone, preventing me from staying interacting with the zone, besides picking up the loot while running around dodging spit. Used up all portals dying to poison without actually getting any closer to figure out the fight.
I would really like to know what I did wrong so I wont have the same experience next time I face him and I think that the encounter lacks in communication. It was possibly the worst gameplay experience I’ve ever had in PoE.
On a more positive note I have quite enjoyed the rest of the release so far.
I think maybe the idea is to stand in the middle while the pool is drained and to stand on the outside while the pool is filled
some number of attacks put an incredibly high damage poison on you. I’m not sure exactly what applies it. getting hit by the middle snakes spit does, at least, and i think some of the boss’s attacks do as well. I just crafted a remove poison flask and popped it whenever i got stacks. As long as i dodged during the middle snake phase the poisons weren’t applied frequently enough that it was problematic.
I did find this fight a lot harder to learn than the others, which were entirely self-explanatory. I didn’t realize what caused the snakes to come up out of the ground until I read this post and it clued me into the intended flow of the fight (alternating between «the inside is bad» and «the outside is bad» phases). I’ve fought him twice now and I feel like i’ve more or less grasped it.
Yep. Start wherever, kite him around the outside when he fills the pool, then as soon as it drains get into the middle. Dodge back and forth in the middle as he tries to hit you. Move behind him and then stand and dps while he channels his ‘HOLD STILL’ attack. Go back to kiting around the outside once the pool fills again.
Get a poison flask, or even better, get poison immunity from pantheon.
P1: Start in the middle and push dmg asap.
P2: Stay on the outer part while the 3 snakes are up and just run in a circle around the middle. Do not care about dmg while the 3 snakes are up unless you’re confident or can keep up with the rhythm of the 3 snakes spitting.
P3: Move to the middle asap when the 3 snakes despawn and push dmg again.
It’s probably the easiest fight because you barely have to think or actually dodge anything.
@Scarletsword Don’t fucking bullshit. It’s a pain in the ass fight regardless of how good you are. Don’t be a pleb.
Edit: I killed him in one life without any issues following that. Lol
Al-Hezmin, the Hunter — Path of Exile
Defeat Al-Hezmin, the Hunter is a PoE challenge. He is one of the Elderslayers / Conquerors of the Atlas. He serves as one of the end-game bosses of the Atlas. The boss fight itself has 8 different levels, based on the player’s current Atlas Awakening level. It is colloquially known asВ A1 HezminВ throughВ A8 Hezmin.
1. Al-Hezmin, the Hunter Guide
Level(s) | 68 / 83 |
---|---|
Location | Hunter’s Ambush |
Quest | The Hunter (quest) |
Health | 1 668 108 / 32 578 382 |
Damage | 2092.9 / 5038.9 |
ApS | 2 |
Resistances |
|
Modifier | Cannot Be Fully Slowed … |
2. Fight Al-Hezmin, the Hunter Strategy
Players must first spawn a Conqueror within the Atlas using the steps in the Atlas quick guide. Then talking to Kirac and Zana will open a portal to the Conqueror’s citadel. Defeating the map boss will open a portal to the Conqueror’s arena, where they must fight Al-Hezmin.
Al-Hezmin’s arena is a triangular area with a triangular acid pool in the center. Depending on which phase he’s on, it’s better or worse to stay inside the triangle.
- Open a map that’s in in one of the corner regions of the Atlas (Haewark Hamlet, Lex Ejoris, New Vastir, Lira Arthain).
- The fourth time you do, Al-Hezmin will appear and taunt the player, adding his influence within the map region.
- Repeat this two more times.
- Talk to Kirac. He will show the location of the Citadel in the region.
- Ttalk to Zana to open six portals into Al-Hezmin’s Citadel.
- After defeating the map boss, go into the portal and defeat Al-Hezmin, the Hunter.
- Al-Hezmin is notable for dealing a high amount ofВ ChaosВ damage, and is also the only Conqueror to deal this type of damage.
- Players must keep moving to avoid the projectile attacks of the Vipers and Wyverns spawned by Al-Hezmin, and attack him as and when he becomes vulnerable.
- Constant mobility during the fight is recommended, but avoid entering the acid pool as it can be deadly in some phases.
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3. Al-Hezmin, the Hunter Drops
Items influenced by the Hunter have a green icon on its headerВ В and have uniqueВ Hunter modifiers.
Non-influenced items can have the Hunter’s influence added using aВ Hunter’s Exalted Orb, which is a rare drop from Al-Hezmin.
In most cases, defeating Al-Hezmin will drop aВ Viridian WatchstoneВ that can be socketed intoВ Atlas citadels.
Al-Hezmin, the Hunter can drop Hunter items. He can also drop these exclusive items:
3.1 Exclusive
- Viridian Watchstone
- Hunter’s Exalted Orb
- Hunter itemsВ (items with the Hunter influence)
3.2 Shared with other Conquerors
- The Black Cane
- Eye of Malice
- Painseeker
- Mistwall
- Leash of Oblation
3.3 Awakened support skill gems
Skill gem | L | MCM |
---|---|---|
Awakened Added Cold Damage Support | C | 130% |
Awakened Arrow Nova Support | G | 140% |
Awakened Cast On Critical Strike Support | & | N/A |
Awakened Chain Support | c | 150% |
Awakened Cold Penetration Support | V | 140% |
Awakened Deadly Ailments Support | i | 130% |
Awakened Fork Support | Y | 130% |
Awakened Greater Multiple Projectiles Support | P | 165% |
Awakened Swift Affliction Support | r | 125% |
Awakened Vicious Projectiles Support | d | 120% |
Awakened Void Manipulation Support | v | 120% |
Skill gem | L | MCM |
---|---|---|
Awakened Added Fire Damage Support | F | 120% |
Awakened Ancestral Call Support | A | 140% |
Awakened Brutality Support | U | 130% |
Awakened Burning Damage Support | b | 120% |
Awakened Elemental Damage With Attacks Support | W | 140% |
Awakened Fire Penetration Support | V | 140% |
Awakened Generosity Support | G | 100% |
Awakened Melee Physical Damage Support | M | 140% |
Awakened Melee Splash Support | S | 140% |
Awakened Multistrike Support | 3 | 160% |
Skill gem | L | MCM |
---|---|---|
Awakened Added Chaos Damage Support | H | 130% |
Awakened Added Lightning Damage Support | L | 130% |
Awakened Blasphemy Support | A | 100% |
Awakened Cast While Channelling Support | W | N/A |
Awakened Controlled Destruction Support | C | 130% |
Awakened Elemental Focus Support | F | 130% |
Awakened Hextouch Support | & | 100% |
Awakened Increased Area Of Effect Support | E | 140% |
Awakened Lightning Penetration Support | V | 140% |
Awakened Minion Damage Support | d | 130% |
Awakened Spell Cascade Support | p | 140% |
Awakened Spell Echo Support | k | 140% |
Awakened Unbound Ailments Support | U | 110% |
Awakened Unleash Support | q | 140% |
4. Al-Hezmin Damage Type
4.1 Overview of attacks:
- Default melee attack
- Sweeps the area in front of him with both his swords and launches a long range projectile in front of him.
- Performs a stab combo, lunging forward then finishes with a slam that deals damage around him.
- Fires a volley of poisonous projectiles. He is more likely to use this attack if you are far away from him.
- Launches a wide wyvern-like projectile at the player. Afterwards, the center of the pool will be filled with poison. Then, three invincible vipers will emerge from the poison pool, firing projectiles that deal area damage and apply a very strongВ poisonВ on hit. Al-Hezmin will attempt to constantly run away from the player during this phase.
- Causes Tunneling Vipers to appear fromВ outsideВ of the triangle. They will only appear if you get close enough to them. They will also launch poison projectiles, but deal less damage.
4.2 Default Attack
- 25% ofВ PhysicalВ Damage Converted toВ ChaosВ Damage
- Deals 100% of Damage
4.3 Monster Mortar
- Deals 975.5 to 1463В PhysicalВ Damage
- 50% ofВ PhysicalВ Damage Converted toВ ChaosВ Damage
4.4 Projectile Barrage
- 25% less Attack Speed
- +100 to Melee Weapon and Unarmed Attack range
4.5 Combo Thrust
- 100% increased Knockback Distance
- 25% ofВ PhysicalВ Damage Converted toВ ChaosВ Damage
4.6 Combo Slam
- 25% ofВ PhysicalВ Damage Converted toВ ChaosВ Damage
4.7 Decapitate Left to Right
- 25% ofВ PhysicalВ Damage Converted toВ ChaosВ Damage
- 200% increasedВ PoisonВ Duration
- 500% increased Damage withВ Poison
4.8 Decapitate Thrust
- 25% of Physical Damage Converted to Chaos Damage
- Deals 40% of Base Attack Damage
4.9 Dodge
4.10 Basilisk Wyvern
- 25% less Attack Speed
- +100 to Melee Strike Range
4.11 Basilisk Decapitate
4.12 Basilisk Spin Attack
4.13 Wyvern Flight
- 25% ofВ PhysicalВ Damage Converted toВ ChaosВ Damage
- 100% increased Damage withВ Poison
4.14 Dual Projectile
- Deals 100% of Damage
- 25% ofВ PhysicalВ Damage Converted toВ ChaosВ Damage
- Deals 5% of Base Attack Damage
5. Conquerors of the Atlas
When exploring a map, there is a chance that one of the Conquerors of the Atlas, Al-Hezmin, the Hunter, Veritania, the Redeemer, Drox, the Warlord, and Baran, the Crusader, appears and spreads influence over the Atlas region. Whenever a Conqueror appears in a map, they will occupy the Atlas region and add packs of special influenced monsters to the map whenever they appear. After their third appearance, you can speak to Officer Kirac to locate their Citadel, then talk to Zana to open a portal to their Citadel, a normal map within the Atlas region. Once you defeat the Citadel’s map boss, a portal leading to the Conqueror’s arena opens up, where you can fight the Conqueror themselves. Each Conqueror will drop a Watchstone on defeat, which you can slot in a Citadel to upgrade all maps within the region to higher tiers and possibly reveal new ones.
Influenced monsters and the Conquerors have a chance to drop Influenced items, special item bases which can roll mods unavailable to regular items.